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Signature Pedagogy in Entrepreneurship Education for the Creative Industries and Cultural Sectors – A Case Study
Encouraging the Authentic-Self: Inclusive Design Research Methodologies for Higher Education
The Metempsychosis Method: A Framework for Self-Adaptation
The Dematerialising Studio and the Discovery of the Dérive: Precarity and Resilience in Teaching Art Practice during a Pandemic
Audio Artists Assemble!: Designing a Creative Pedagogic Methodology that Promotes Collaboration and Artistic Cross-Pollination
Film Ed for Gen Z – Industrial Issues and Motivations of the Next Generation of Filmmakers
Pedagogies for Unknown Futures: COVID-19 as Motif and Theme for Project-based Learning
Multidisciplinary Group Projects as a Way of Reinforcing Undergraduate Student Multimedia Skills
Everything Online All at Once: Making Blogging Work for Creative HE Students
New Degrees Co-Created with Industry to Effect Social Change
Art and Design Higher Education Curriculum Design: Integrating a Lost Stop Motion Method in Higher Education
Make Yourself at Home: Home Studios as Pedagogical Practice
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